Posted 1 day ago

Weigh-in No. 3

Not such a great week, but again I over indulged a few times, but still I
lost a pound. Here’s hoping for a better loss next week.

Andy Lunn

Posted 1 week ago

Weigh-in No. 2

Week number two and I’ve lost 2 pounds. Pretty happy with that and right on
track for an average weeks loss.

I had slippage though, takeaway Indian, biscuits at work and some devilish
chocolate cake. Still its a good loss and I’m staying positive.

Posted 1 week ago

Goal no. 1

Its been long overdue, about 10 years really, but 2012 is the year I must lose some serious weight.

4-5 stone is the goal, and all by November for a good friends wedding. Its a tall order, but for the first time ever something has clicked in my head and I am incredibly determined.

I’m a bit late in the update, but I plan to weigh-in on a Wednesday. Last Wednesday I had a great start and lost 5 pounds. Now, I know from experience that you always get an initial high loss. Realistically I think I can achieve losing 2 pounds a week. That means I can get there in 35-40 weeks, if I allow some slippage.

So, here’s to another good week.

Posted 2 weeks ago

New Year, new me

I thought I’d wait a little bit into 2012 before I posted this, otherwise it would fall into obscurity with the deluge of New Year resolution evangelists and to be honest I wanted my ideas to bed in myself before public announcement.

So 2011…. in a nutshell it was a strain. There were some highlights for sure - birth of my second son, my eldest turning 2 and my beautiful wife putting up with me for another 365 days. These have been far overshadowed by a lot of stress and strains, usually stemming from financial difficulties.

On to 2012. Instead of setting New Years resolutions I’ve decided to lay out specific goals to achieve with concrete plans and outcomes. I also think its essential to declare them publicly to help see them through and where better to do so than this blog.

I have 3 major goals for 2012. I will post a separate entry elaborating on each over the next week, but for now let me introduce you to the lists:

  1. Lose 4-5 stone by November
  2. Get my finances under control
  3. Announce, fund, build and Launch my next game

I think 3 is a solid achievable number. Of course there are many steps within each and a lot of minor goals that I don’t think are relevant for this public forum.

So watch out for goal number 1 next…..

Posted 1 year ago

To Fail is to learn

I think I have arrived at a point were I am happy to talk about recent events in my business ventures and hopefully allow other people to learn from my mistakes.

I started a business called Tizma Ltd back in Dec 2007 to undertake contract software development and sell my own brand of software online.

For at least a year things went well. I had a decent contract paying the bills and my first product CSV Easy was born. Naively I thought this product would be the making of me….. How wrong I was.

Now without blowing my own trumpet I thought and still think the CSV Easy is a great product. Almost everyone who tried it liked it and found it useful. The problem was theses allies were also reluctant to pay for it.

The software world and publishing model had changed around me and I simply didn’t see it coming. We are now in the age of free web hosted services with huge functionality and amazing mobile apps that cost 99p!!

CSV Easy is just one of those tools people expect to be free or incredibly cheap, plain and simple.

Fast-forward to October 2009 and my first child is born. We’re both excited and happy, but within the same week my main and only contract ceased.

I decided to take it easy until the New Year and enjoy the beginnings of my first born - somewhat burying my head in the sand. During this period I wrote an entire web system I convinced myself was the future, but alas it’s still just on my Hard drive and scrapped.

I expected to have a thriving user base of CSV Easy and the by Jan 2010 the business was hemorrhaging funds with still no real contract work to think of. I’d stupidly registered for VAT, had business mobile phones, top spec broadband and the yearly costs of having a limited company, with accounts and taxes was crippling.

So, in March 2010 I had to do something. I had to get a job and this is where I’m at. A challenging and well rewarded role that I’m thankful for. The business is going through the motions of shutting down and I’ve learnt the hard way that I should have taken baby steps towards entreprise and certainly not put all my eggs in one basket.

I’m still actively supporting and developing CSV Easy and its now available from a new product focused site csveasy.com but its now a personal product rather than a commercial behemoth.

Posted 1 year ago

Fear The Dronx Is Live

Its finally happened my first XBOX Live Indies game is available on the Marketplace. It has been since yesterday and as I type it sits at position number three on the New Releases section.

I have a mixed feeling at the moment, yesterday I sent out quite a few codes along with the press release to a lot of gaming sites, but as yet I haven’t noticed any mention of it accept for XBLA Ratings, but thats not a review.

I do worry that XBLIG doesn’t get the respect its due except for a lucky few. There are many awesome games available and I firmly believe mine is one of them and worthy of its 80 MSP.

Once I start getting sales data from Microsoft I will soon find out. If there are any gaming sites that would like to review my game please get in contact for press release and review codes.

Posted 1 year ago

Aftermath

Well, three weeks on and the whole XNA submission process has been an eye opener. It takes a long, long, time.

You’re basically reliant on other XNA members to download, try out and critique the title. I’m not complaining about any of the really helpful members who have helped me out, its just frustrating to wait.

Of course I did my bit and tested for other people as its only fair. It just feels like it would be more helpful if Microsoft actually had a dedicated team to be the mainstay of aficionados doing the bulk testing (or maybe they do??).

So now I’ve finally entered Fear The Dronx into Peer Review, although there are 54 other titles ahead of me :(

Fingers crossed it gets through without a hiccup.

Posted 1 year ago

The launch of Fear The Dronx is getting close

This day has finally arrived, Fear The Dronx has gone into peer review on XNA. I am truly excited to have finished this little slice of entertainment. Its been set at 240 MSP, I wanted 80 MSP but as the game is over 50mb Microsoft won’t let me :S

The product page is up and running with screenshots and the video trailer. If you would like to check it out go here.

Hopefully the process won’t take too long and will be relatively pain free.

So if you’re part of the XNA community and can perform reviews I would love you to help me out and get puzzling.

A follow up to continue after the review is over.

Posted 1 year ago

Superb indie developer

Just wanted to give a shout out to Luke at Radian Games. He’s about to release his third game on XBLIG entitled Inferno and it looks just as cool as JoyJoy and Crossfire. Good luck buddy.

Posted 1 year ago

Feature complete

Its finally happened. Fear The Dronx is feature complete. All levels are in, tutorial finished tonight. Just some final testing and website prepping. Should be in peer review by mid week.